Well, yet another version of Doom is out, and everything I’ve heard about it is positive. The graphics are certainly impressive, but from what I’ve seen, I’m almost inclined to say too impressive. It reminds me of a claymation somehow.
Doom is one of those great titles that appear unpromising on the surface but have some je ne sai quoi that give them a compelling charm, so they simply won’t die. Like RoboCop. Or Sailor Moon. The game’s core concept is clever, and it is a concept to which, curiously, the video games have remained faithful whereas adaptations in other media have screwed with it and consistently ruined it. Continue reading “A Brief Meditation on ‘Doom’”